Rendering Dreams

Turning wild ideas into reality through engineering and game development. Let's create, share, and push boundaries together!

The tools we use to develop our physics game in Unreal Engine 5

The tools we use to develop our physics game in Unreal Engine 5

The tools we use to develop on our physics-driven character controller and our quest to total observability.
Digital Combat Simulator: Frame Analysis

Digital Combat Simulator: Frame Analysis

In depth analysis of the steps required to get a frame from Digital Combat Simulator on the screen.
Ni No Kuni 2: frame analysis

Ni No Kuni 2: frame analysis

In depth analysis of the steps required to get a frame from Ni No Kuni 2 on the screen.
An approach to VGA on an 8-bit microcontroller

An approach to VGA on an 8-bit microcontroller

A quick project aimed at producing valid VGA signal on a 8bit micro.
The Witness: Frame Analysis part 2

The Witness: Frame Analysis part 2

Follow up to the previous article in the series on The Witness, this time detailing some specific effects, like texture blending and indoor shadows.
The Witness: Frame Analysis part 1

The Witness: Frame Analysis part 1

In depth analysis of the steps required to get a frame from The Witness onto the screen.
Designing a portable EMG based on the BBC micro:bit

Designing a portable EMG based on the BBC micro:bit

Proof of concept for using the BBC micro:bit as a portable EMG