<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Authors on Thomas Poulet</title><link>https://blog.thomaspoulet.fr/authors/</link><description>Recent content in Authors on Thomas Poulet</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 02 Dec 2025 12:00:00 +0000</lastBuildDate><atom:link href="https://blog.thomaspoulet.fr/authors/index.xml" rel="self" type="application/rss+xml"/><item><title/><link>https://blog.thomaspoulet.fr/authors/thomas/</link><pubDate>Tue, 02 Dec 2025 12:00:00 +0000</pubDate><guid>https://blog.thomaspoulet.fr/authors/thomas/</guid><description>&lt;p>Hey!&lt;/p>
&lt;p>I&amp;rsquo;m Thomas, graphics engineer by trade, but I work on pretty much everything gamedev. As long as it makes games better, and development easier, I&amp;rsquo;m in!&lt;/p>
&lt;p>I&amp;rsquo;m currently working with a cool bunch of fellow AAA veteran (some of us even worked on the first AAAA, is that a valid flex?) at Something Mighty.
We do consulting for other game studios, work on tools and technologies to facilitate our client&amp;rsquo;s development experience, and if time allows we work on our own pitch.&lt;/p></description></item></channel></rss>