Thomas Poulet
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Frame Analysis
Anno 1800: Frame Analysis
In depth analysis of the steps required to get a frame from Anno 1800 onto the screen.
Thomas Poulet
16 Aug 2025
~18 min
Unreal
The tools we use to develop our physics game in Unreal Engine 5
The tools we use to develop on our physics-driven character controller and our quest to total observability.
Thomas Poulet
22 Jul 2024
~13 min
Frame Analysis
Digital Combat Simulator: Frame Analysis
In depth analysis of the steps required to get a frame from Digital Combat Simulator on the screen.
Thomas Poulet
19 Sep 2021
~10 min
Frame Analysis
Ni No Kuni 2: frame analysis
In depth analysis of the steps required to get a frame from Ni No Kuni 2 on the screen.
Thomas Poulet
7 Nov 2018
~17 min
Electronics
An approach to VGA on an 8-bit microcontroller
A quick project aimed at producing valid VGA signal on a 8bit micro.
Thomas Poulet
18 Dec 2017
~13 min
Frame Analysis
The Witness: Frame Analysis part 2
Follow up to the previous article in the series on The Witness, this time detailing some specific effects, like texture blending and indoor shadows.
Thomas Poulet
27 Sep 2017
~7 min
Frame Analysis
The Witness: Frame Analysis part 1
In depth analysis of the steps required to get a frame from The Witness onto the screen.
Thomas Poulet
21 Aug 2017
~10 min
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