Thomas Poulet
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Unreal
The tools we use to develop our physics game in Unreal Engine 5
The tools we use to develop on our physics-driven character controller and our quest to total observability.
Thomas Poulet
22 Jul 2024
~13 min
Frame Analysis
Digital Combat Simulator: Frame Analysis
In depth analysis of the steps required to get a frame from Digital Combat Simulator on the screen.
Thomas Poulet
19 Sep 2021
~10 min
Frame Analysis
Ni No Kuni 2: frame analysis
In depth analysis of the steps required to get a frame from Ni No Kuni 2 on the screen.
Thomas Poulet
7 Nov 2018
~17 min
Electronics
An approach to VGA on an 8-bit microcontroller
A quick project aimed at producing valid VGA signal on a 8bit micro.
Thomas Poulet
18 Dec 2017
~13 min
Frame Analysis
The Witness: Frame Analysis part 2
Follow up to the previous article in the series on The Witness, this time detailing some specific effects, like texture blending and indoor shadows.
Thomas Poulet
27 Sep 2017
~7 min
Frame Analysis
The Witness: Frame Analysis part 1
In depth analysis of the steps required to get a frame from The Witness onto the screen.
Thomas Poulet
21 Aug 2017
~10 min
Electronics
Designing a portable EMG based on the BBC micro:bit
Proof of concept for using the BBC micro:bit as a portable EMG
Thomas Poulet
25 Jan 2017
~6 min
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