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The tools we use to develop our physics game in Unreal Engine 5

The tools we use to develop our physics game in Unreal Engine 5

The tools we use to develop on our physics-driven character controller and our quest to total observability.
Digital Combat Simulator: Frame Analysis

Digital Combat Simulator: Frame Analysis

In depth analysis of the steps required to get a frame from Digital Combat Simulator on the screen.
Ni No Kuni 2: frame analysis

Ni No Kuni 2: frame analysis

In depth analysis of the steps required to get a frame from Ni No Kuni 2 on the screen.
An approach to VGA on an 8-bit microcontroller

An approach to VGA on an 8-bit microcontroller

A quick project aimed at producing valid VGA signal on a 8bit micro.
The Witness: Frame Analysis part 2

The Witness: Frame Analysis part 2

Follow up to the previous article in the series on The Witness, this time detailing some specific effects, like texture blending and indoor shadows.
The Witness: Frame Analysis part 1

The Witness: Frame Analysis part 1

In depth analysis of the steps required to get a frame from The Witness onto the screen.
Designing a portable EMG based on the BBC micro:bit

Designing a portable EMG based on the BBC micro:bit

Proof of concept for using the BBC micro:bit as a portable EMG